I have just noticed that the archive of Steven Poole's Trigger Happy column from Edge is up online here. Poole was an astute commentator on games, although not exactly the greatest fan of academic writing on the subject. These are definitely worth a (re)read, however.
Actually, I begin to worry. Jessica Mulligan was pretty negative about academics in her keynote in Edinburgh, and to a large degree I agreed with her, if not in matters of detail. Similarly, what I remember Steven Poole saying about some academic wriitng rang pretty true (at least from memory -- not sure how I would trawl until I find it). Maybe there is something wrong with me.
Monday, 10 September 2007
Friday, 7 September 2007
The Phony War is Over
Hardcore (the DiGRA column, not either of the other kinds)
Friday. Too hot. The weather is close and oppressive. Emerge from a sweaty and tedious meeting about the death to intellectual activity that is the UK RAE only to remember I have a big presentation to finish for next week, am months overdue for an abstract I owe a very patient colleague, have all the preparations for a new term to finish, need to crunch staffing numbers into another format demanded by the university etc. etc. So nice to see something online to distract me while I get my other thoughts in order – a new Hardcore column out of DiGRA, this time authored by Jose Zagal. Intelligent, thoughtful, nicely argued. Strange how the same issues crop up again and again, though – this reminded me of a debate immediately after DiGRA in Vancouver (assisted by Tanya Krzywinska’s call for game studies academics to play games in an early Hardcore column) about who/what game studies academics are/should be/should do. And this was ground, as Jose notes, that Espen Aarseth had covered fairly solidly before. So far so conventional.
Can’t fault the logic of the latest Hardcore – how do we nurture a subject community without excluding some people? At least, I think that is what he is saying.
I used to joke that admitting to game studies was a bit like joining AA. ‘Hi, my name’s Barry and I am a gamer. I had my last game of Quake 2 hours and 14 minutes ago...’ It just doesn’t work in these enlightened times. Damn game studies for getting all respectable on me. Seems no one is surprised any more when I tell them what I do. Everyone is a gamer now, or knows a reasonably well adjusted gamer. I suppose we could thank Nintendo, or simply time and demographics.
But this Hardcore seems to be making an almost counter-intuitive claim that game studies courses need to accommodate those who don’t (or more significantly won’t) play games. An analogy springs to mind from my past life a s a literature specialist. As a student you were expected to read books if you took a lit course (expected to, but...) and I see no difference expecting students on a games course to play games. There are platform/ accessibility/economic problems with accessing everything, but we have a range of pragmatic solutions to most of those problems. My gut reaction would be to say ‘tough’ and force anyone on a course to play. You just can’t engage in productive analysis if you won’t look at the thing in front of you.
More intriguing, I suppose, is the implication that games courses should be the source of the next generation of games scholars. While there is a logic to this, and I have a few ex-students of mine now happily or not so happily grinding the treadmill of academia, I wonder if it is entirely a good idea. It will certainly be a consequence of all those programmes of study and the PhDs we supervise. But I do think we will lose something if game studies becomes its own subject area with defined entry paths, rather than something people come to with a training from somewhere else. I certainly don’t want to work out how much sociology we should have under our belts to be equipped for game studies, or have to change the habits of an academic lifetime and have to deal with empirical research, rather than its conclusions.
Having been one of those who would publicly admit (confess?) to being a gamer as well as an academic I am actually quite happy when non-gamers from other areas look at games. They certainly see them differently than I do with my gamer-goggles on. Just thought I’d better check that I had said so publicly, before and yep I even added to a blog discussion of this issue 2 years ago:
Which is good. Rather the babble of interdisciplinary babel than the tyranny of dull agreement. I do worry about us falling into orthodoxy by default, and agreeing to canons and rules and regulations.
From Jose Zagal’s column:
I guess I just like the notion of the haphazard and the indirect because that is where the most interesting work seems to have come from, at least for me.
Can’t fault the logic of the latest Hardcore – how do we nurture a subject community without excluding some people? At least, I think that is what he is saying.
I used to joke that admitting to game studies was a bit like joining AA. ‘Hi, my name’s Barry and I am a gamer. I had my last game of Quake 2 hours and 14 minutes ago...’ It just doesn’t work in these enlightened times. Damn game studies for getting all respectable on me. Seems no one is surprised any more when I tell them what I do. Everyone is a gamer now, or knows a reasonably well adjusted gamer. I suppose we could thank Nintendo, or simply time and demographics.
But this Hardcore seems to be making an almost counter-intuitive claim that game studies courses need to accommodate those who don’t (or more significantly won’t) play games. An analogy springs to mind from my past life a s a literature specialist. As a student you were expected to read books if you took a lit course (expected to, but...) and I see no difference expecting students on a games course to play games. There are platform/ accessibility/economic problems with accessing everything, but we have a range of pragmatic solutions to most of those problems. My gut reaction would be to say ‘tough’ and force anyone on a course to play. You just can’t engage in productive analysis if you won’t look at the thing in front of you.
More intriguing, I suppose, is the implication that games courses should be the source of the next generation of games scholars. While there is a logic to this, and I have a few ex-students of mine now happily or not so happily grinding the treadmill of academia, I wonder if it is entirely a good idea. It will certainly be a consequence of all those programmes of study and the PhDs we supervise. But I do think we will lose something if game studies becomes its own subject area with defined entry paths, rather than something people come to with a training from somewhere else. I certainly don’t want to work out how much sociology we should have under our belts to be equipped for game studies, or have to change the habits of an academic lifetime and have to deal with empirical research, rather than its conclusions.
Having been one of those who would publicly admit (confess?) to being a gamer as well as an academic I am actually quite happy when non-gamers from other areas look at games. They certainly see them differently than I do with my gamer-goggles on. Just thought I’d better check that I had said so publicly, before and yep I even added to a blog discussion of this issue 2 years ago:
We all have something to say — including those who sit outside with a little more distance than gamers like me (and Tanya, and you, and William, and Espen, and [insert many others here]), and the more voices the better.
Which is good. Rather the babble of interdisciplinary babel than the tyranny of dull agreement. I do worry about us falling into orthodoxy by default, and agreeing to canons and rules and regulations.
From Jose Zagal’s column:
How do newcomers learn what Game Studies is, and what should newcomers to Game Studies know about games? Due to the youthfulness of our field, our members currently come from a diversity of backgrounds and our paths into game studies were haphazard and indirect.
I guess I just like the notion of the haphazard and the indirect because that is where the most interesting work seems to have come from, at least for me.
Thursday, 6 September 2007
Play That Thing?
This looks interesting. Greg Costikyan, who has done something very good for distribution of Indie Games through his Manifesto Games site, has got a sister site up not only plugging the Manifesto wares, but offering freeware and demos that should form the core of a playing community. Good commercial sense, no doubt, but somewhere else to go looking for the more quirky games to relieve me from staring at space marines in shades of brown.
Tuesday, 4 September 2007
Working with clever people
Nice to see some of the people I know achieved something over the summer. Emma Westecott and Alex Mayhew are both members of our games research group Synergy, and have things I should link to.
Emma is an editor on a new games journal online:
Looks interesting, and I know how much the band of game studies people like work to be available online, so it could be a nice addition to the established Game Studies.
Alex got a review of his Beethoven's Hair at Jay is Games, which is really quite positive, and actually declares that it is NOT "oh, another one of those 'New Media', self-smug clap-traps" which is good. Some nice comments in the thread as well, which is heartening.
Emma is an editor on a new games journal online:
Eludamos: Journal for Computer Game Culture.
This new scientific, international, peer reviewed online journal deals with
everything ludic and looks at digital games from a multitude of
perspectives. Its approach is deliberately broad to accommodate the rapid
changes and constant growth of this highly trans-disciplinary field.
Looks interesting, and I know how much the band of game studies people like work to be available online, so it could be a nice addition to the established Game Studies.
Alex got a review of his Beethoven's Hair at Jay is Games, which is really quite positive, and actually declares that it is NOT "oh, another one of those 'New Media', self-smug clap-traps" which is good. Some nice comments in the thread as well, which is heartening.
Friday, 10 August 2007
Reminder: I know that I know nothing
I just blew up a floor sander in the most dramatic way. Sheared bolts and everything. Ooops. At least this computer is less likely to explode, although I built it myself, so there is always a possibility that it might.
A comment on one of those sites that are redistributing SCMIV said that it wasn’t just another Sokoban clone. Hmm, I thought and looked up Sokoban (there is an academic page here). And then following links I looked at Chip’s Challenge. So I could have used either to illustrate what I wanted to say about basic spatial construction in games without having to knock my own up. I am constantly hit by my ignorance of games, despite having my head stuck into them for a long time and to an almost worrying degree. Ah well, I wasn’t trying to do anything particularly original, but it is interesting to see how the designers of those games made a virtue out of the problem of ‘boxing in’ that I addressed through a control system that seems to irritate its players. I live and learn.
A comment on one of those sites that are redistributing SCMIV said that it wasn’t just another Sokoban clone. Hmm, I thought and looked up Sokoban (there is an academic page here). And then following links I looked at Chip’s Challenge. So I could have used either to illustrate what I wanted to say about basic spatial construction in games without having to knock my own up. I am constantly hit by my ignorance of games, despite having my head stuck into them for a long time and to an almost worrying degree. Ah well, I wasn’t trying to do anything particularly original, but it is interesting to see how the designers of those games made a virtue out of the problem of ‘boxing in’ that I addressed through a control system that seems to irritate its players. I live and learn.
Talking sense about games
Games let you be a spectator in your own head. They're laboratories which let you contrive test after test - tweak a condition here and a parameter there - and give you a visible, beautiful read-out on just how smart your brain really is.More
And in doing that, they give you more insight into your own capabilities than I've ever found in any work of literature or any piece of music.
Margaret Robertson, ex-editor of Edge, has an intelligent and insightful piece up at the BBC site. More insight there, at least, than in a few academic articles/book chapters on why we play games.
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