I guess I had been thinking about Lost in Static a little and I have always had a desire to make a flea circus game. I have a memory from childhood of Michael Bentine's Potty Time featuring dioramas with invisible protagonists moving (with footprints) across a sand table, but YouTube seems to imply I dreamed it all. And I have always had an interest in making games about games -- as the Pinball Panda games (and particularly Ultimate Toybox) make obvious, and an academic observation or two to make about the figure of the avatar and its visibility. So all this came together in making a game in which the avatar/protagonist is more or less invisible and which there is always a balance between movement and stillness. Bad guys and coins fade in and out depending on whether you are moving and, as with Lost in Static, it is hard to represent this with screenshots. I will try, however, with a level or two with more going on than most:
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It has certainly gone beyond proof of concept, and I think does something new, but I can't seem to get anyone to play it, beyond colleagues forced at gunpoint. Another idea that fascinates me more than others, perhaps? It is available (for PC) at YoYo Games (where I entered it into a competition hoping that that would generate plays) and at GameJolt, and for intel Macs here. And there is a low quality YouTube video in the post below.
Audio isn't its strong point, but apart from that I think this is interesting.