Friday, 14 March 2008

A course production experiment?

So these people (I think out of the OU - of which I suppose I am a graduate having completed my PGCHE with them) are braver than me -- a course on games developing daily online that includes adaptations of the GameMaker tutorials. So far both the basic functional stuff about the drag 'n drop menus in GM and the more game studies angles are both covered. I have nudged my students interested in protyping and making games (as opposed to getting to grips with Maya or focusing on some other area of asset production) in their direction, and it will be interesting watching it unfold.

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